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Spell Casting: Hands & Voice screenshotSpell Casting: Hands & Voice screenshotSpell Casting: Hands & Voice screenshotSpell Casting: Hands & Voice screenshotSpell Casting: Hands & Voice screenshot

I'm Wizard is a mixed reality action game for Apple Vision Pro, played in the room you are standing in. Portals open on your real walls and ceiling, enemies pour through, and you fight back with your bare hands and your voice. No controllers, no virtual arena.

Your hands cast the spells. Close a fist to charge a bolt and open it to fire, and each hand casts on its own. Clap to send out a shockwave that stuns everything near you and wraps you in a shield. Press your palms together and spread your fingers for a spray of bolts. Say "Amicus" and a familiar appears at your side, "Ignis" sends it to attack, "Protego" calls it back to guard you.

The game reads your room. Enemies walk around your sofa, jump onto your table and crawl along your walls. Your bolts bounce off real walls, and lava pours over the edge of your furniture. Every enemy is heard from where it stands, so you often turn before you see it.

There are 26 enemy types, including three mini-bosses and five bosses, across 20 hand-made waves. A full run takes about twenty minutes. After wave 20 comes Endless Mode: the waves never stop, and between them you spend crystals on 18 perks that bend the rules. The experience you earn carries over and unlocks six talents.

Version 1.1.27 was made for visionOS 27. Spells now light up your real room: a bolt leaves a pool of light on the wall, a clap floods the space around you, and lava glows on your floor. Look into a portal and you see space on the other side, which is where the enemies come from. The first five waves now teach the game as you play.

It also makes a good break from the desk. A few waves get you standing, turning and opening and closing your hands. You can play seated, but it is harder.

I'm Wizard is made by four friends who met working in game development and now live in Georgia, Poland and Germany. We build it after our day jobs, with our own money. No studio, no publisher.

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